<button id="startBtn">スタート</button> <p id="score">0点</p> <p id="timer">10秒</p> <div id="stage"></div>
#stage { position: relative; width: 300px; height: 300px; background: #8B4513; border-radius: 8px; margin-top: 10px; } .mole { position: absolute; font-size: 40px; cursor: pointer; user-select: none; }
const startBtn = document.querySelector('#startBtn'); const score = document.querySelector('#score'); const timer = document.querySelector('#timer'); const stage = document.querySelector('#stage'); let count = 0; let timeLeft = 10; let gameInterval; let timerInterval; startBtn.addEventListener('click', function() { count = 0; timeLeft = 10; score.textContent = '0点'; timer.textContent = '10秒'; stage.innerHTML = ''; startBtn.disabled = true; // もぐらを出すインターバル gameInterval = setInterval(function() { const mole = document.createElement('div'); mole.textContent = '🐭'; mole.classList.add('mole'); mole.style.left = Math.random() * 250 + 'px'; mole.style.top = Math.random() * 250 + 'px'; stage.appendChild(mole); mole.addEventListener('click', function() { mole.remove(); count = count + 1; score.textContent = count + '点'; }); // 1秒後に自動で消える setTimeout(function() { mole.remove(); }, 1000); }, 10); // タイマーのインターバル timerInterval = setInterval(function() { timeLeft = timeLeft - 1; timer.textContent = timeLeft + '秒'; if (timeLeft === 0) { clearInterval(gameInterval); clearInterval(timerInterval); stage.innerHTML = ''; startBtn.disabled = false; timer.textContent = '終了!' + count + '点でした!'; } }, 1000); });
難しすぎるよ〜💦
もぐらたたき
難しすぎるよ〜💦